Etc/Game Programming

Ⅱ History of Game Genres

seij 2024. 3. 14. 12:00

 

게임 장르 부분이 어떻게 되어있는지 시험문제

■Genres

Action (1st or 3rd person shooter)
Adventure
Driving
Puzzle
RPG
Space Simulations
Simulations
Sports
Strategy
  •Empire building
  •Real-time Strategy
Fighters
Horror
Arcade Remakes
Stealth  

 

 

Playing Perspectives

■First-Person

Popular among action game designers
In 3D shooters, seeing through the shooter’s eyes (DOOM)
 
 
■Third-Person
“over-the-shoulder” view (Grand Theft Auto, Lord of the Rings series)
some games allow 1st or 3rd (Need for Speed)
 
 
■Top-Down
Camera hovers over playing area
Used by some strategy games (Civilization)
Also used in older games (Zelda)
Isometric top down means camera hovers at an angle (Diablo, The Sims)
 
 
■Side-View, also known as “side-scroller”
Supplanted by 3D games
Sonic, Mario Bros., final projects?
 
 

■Text-based games

 

 

Isometric top down

약간 모양이 기울여져서 마름모 꼴로 표현해서 살짝 입체적으로 보이도록 하는 것

다음에 2차원 게임에서 더 다룰 것

 

Game Genre

What Were the Top-Selling Game Genres in 2017?

 

Console Games 

Shooter (25.9 24.5, 21.7, 20, 21.2, 18.4, 15.9)
Action (21.9 22.9, 28.2, 31.9, 22.3, 19, 21.7
Sport (11.6 13.2, 13.3, 12.7, 15.3, 14.8, 16.3
Role-Playing (11.3 11.6, 9.5, 7, 6.5, 7.2, 7.7)
Adventure (9.1 7.7, 6, 6.9, 8.3, 9.5, 7.5)
Racing (6.4 4.1, 5.2, 4.6, 5.8, 5.8, 5.8)
Fighting (6.0 6.7, 6, 3.9, 3.9, 3.7, 3)
Strategy (4.2 3.8, 4.1, 3.4, 2.3, 2.8, 3.8)
All Other (3.6)
     Family (3.6, 3.3, 3.5, 8.6, 11.0, 9.1)
     Casual (0.9, 1.3, 2.3, 3.0, 4.0, 5.2)
     Other (0.8, 1.1, 1.2)

 

Computer Games (2015) 

reason? Interface

Strategy (36.4  37.7, 38.4, 24.9, 27.6, 33.6 ) 
Casual (25.8  24.8, 28.3, 26.7, 20.6, 19.5)
Role-Playing (18.7  20.2, 12.3, 28, 21.1, 20.3)
Shooter (6.3  6.4, 7.1, 6.2, 13, 9.7
Adventure (5.9  4.8, 7.1, 7.1, 9.2, 8.7
Action (4.1  2.5, 2.3, 2.1, 2.7, 2.7
Flight   (0.6  0.7, 0.7, 0.7, 1.6, 1.5
Family (0.3  0.7, 0.6, 0.1)
Racing   (0.3  0.3, 0.4, 0.5, 0.7, 0.6)   
Sport  (0.2  0.2, 0.3, 0.4, 0.6, 0.9)   
Other  (1.3  1.6, 2.3)   

 

 

요즘은 게임이 장르 구분이 안 된다.

많이 융합된 현황

 

 

간단하게 할 수 있는 게임들을 캐쥬얼 게임이라고 한다.

 

 

 

 

 

 

 

 

Test 게임플레이 정의부

Gameplay

Gameplay is the degree and nature of the interactivity that the game includes

•How the player is able to interact with the game-world
•How that game-world reacts to the choices the player makes.

 

 

 

사용자 조작에 따라 반영해서 결과를 다시 보내주는 것

이런 상호작용 관계를 "게임플레이"라고 한다.

 

 

 

 

video game genres 

■Action: run around and shoot things (gameplay with emphasis on combat)
Action-adventure: exploration and usually involve item gathering, simple puzzle solving, and combat 

 

Stealth : "sneakers" or "creepers" to make contrast with the action-oriented "shooter" sub-genre 

 

Survival horror : focus on fear and attempt to scare the player             

 

Beat 'em up: emphasis on one-on-many close quarters combat    

     Ex) Dynasty Warriors , Final Fight

 

 

 

 

Action

Fighting: one-on-one combat between two characters  

     Ex) Street Fighter series and the Tekken series

Maze : a playing field which is entirely a maze, which players must navigate  Ex) Pac-Man
Platform: games in which the gameplay involves  traveling between platforms by jumping  Ex) Mario series

 

 

 

 

 

Action (Shooter)

First-person shooter (FPS) : shooting and combat from the perspective of the character controlled by the player             

     Ex) Doom , Call of Duty series

Massively multiplayer online first person shooter (MMOFPS) : a genre of Massively multiplayer online games that combines FPS gameplay with a virtual world in which a large number of players may interact over the Internet   Ex) World War II Online
Third-person shooter : shooting and combat from a third-person perspective of the character the player is controlling  Ex) Grand Theft Auto series and Gears of War

 

 

 

Tactical shooter : tactical play such as planning and teamwork (for example, co-ordination and specialised roles)           

 Ex) Tom Clancy's Ghost Recon series and the SOCOM series.

Light-gun game : use a pointing device for computers and a control device for arcade and home consoles     

 

Shoot 'em up : emphasis on shooting, and usually simplify other gameplay aspects of in deference to this   
Ex) Galaxian  and Ikaruga

 

 

 

시험: 비디오 게임 장르 매번 냈다. 줄긋기 (게임과 장르 줄긋기)

Adventure : solve puzzles, fight enemies, overcome physical obstacles

Text adventure / Interactive fiction : The player uses a keyboard to enter commands such as "get rope" or "go west" and the computer describes what is happening Ex) Colossal Cave Adventure , Zork
Graphical adventure :  begin to supplement and later on replace textual descriptions with visuals (still used text-parsers to input commands)  Ex) King's Quest IV

 

 
 
Visual novel : an interactive fiction game featuring mostly static graphics, usually with anime-style art (commonly called dating sims)
Interactive movie : contains pre-filmed full-motion cartoons or live-action sequences, where the player controls some of the moves of the main character  Ex) Dragon's Lair, Space Ace and Night Trap
Dialog game : players progress from one level of game play to another depending on what they say. If they answer questions correctly, they progress to the next stage   Ex) Law And Order

 

 

Interactive movie : 선택에 따라 화면이 바뀌는 게임

Dialog game : 대화형 게임

 

 

Role-Playing Game(RPG) : the participants assume the roles of fictional characters and collaboratively create or follow stories

Action role-playing : a type of computer and console role-playing game which incorporates elements from action games or action-adventure games    Ex) Diablo
Massively multiplayer online role-playing (MMORPG) : a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world    Ex) Lineage, World of Warcraft

 

 

역할을 맡아서 하는 게임

디아블로, 스타크래프트

 

 

 

Construction and management simulation : build, expand or manage fictional communities or projects with limited resources

City-building : acts as overall planner or leader to meet the needs and wants of game characters by initiating structures for food, shelter, health, spiritual care, economic growth, etc  Ex) SimCity

 

 

 

 

Economic simulation : simulate an economy or business, with the player controlling the economy of the game
God games : control over the lives of people, anywhere from micromanaging a family to overseeing the rise of a civilization      Ex) Populous, SimAnt, SimEarth

 

신적 존재가 되어 플레이하는 게임

 

Government simulation : the simulation of the policies, government or politics of a country, but typically excludes warfare  Ex)Diplomacy

 

 

건설하고 만들고 분류하는 게임

제안된 리소스, 석유나 벽이나 나무들 활용해서 플레이하는 게임

 

 

Life simulation : lives or controls one or more artificial lives

Biological simulation : allow the player to expermint with genetics, survival or ecosystems
Pet-raising simulation : focus more on the relationship between the player and one or few life forms    Ex) Tamagotchi and Nintendogs.
Social simulation : gameplay on the social interaction between game entities      Ex) The Sims or any dating sim.

 

 

 

Vehicle simulation : provide the player with a realistic interpretation of operating various kinds of vehicles.

Flight : the player with flying an aircraft, usually an airplane, as realistically as possible   Ex) Microsoft Flight Simulator and X-Plane

 

Racing : place the player in the driver's seat of a high-performance vehicle and require the player to race against other drivers or sometimes just time   Ex) Mario Kart Wii, Gran Turismo and Need For Speed

 

 

 

 

 

Vehicle simulation

Train : simulate the vehicles, environments and often economics associated with railway transport  Ex) Microsoft Train Simulator
Vehicular combat : focus on fast-paced action, as the player operates a car or other vehicle and attempts to disable or destroy CPU or human opponents  Ex) Spy Hunter

 

 

 

 

 

Strategy : focus on gameplay that requires careful and skillful thinking and planning in order to achieve victory

Real-time strategy (RTS), which are played in a real-time environment  Ex) Age of Empires , Command & Conquer, StarCraft and Warcraft

 

 

 

Turn-based strategy (TBS), which are played in rounds or turns.     Ex) Heroes of Might and Magic 
4X : Games defined as 4X usually involve four primary phases: eXplore, eXpand, eXploit, and eXterminate  Ex) Civilization II

 

중앙: War Craft

 

 

 

 

Video game genres by purpose

Advergaming ("advertising" and "gaming") - 광고를 보면서 게임도 하는 것 - 광고가 들어간 게임들
the practice of using video games to advertise a product, organization or viewpoint
 
Exergaming - 운동하면서 하는 게임들 - 닌텐도 switch/will

 

("exercise" and "gaming")
term used for video games that are also a form of exercise.
Ex) Wii Fit
 
Serious game - 게임인데 심각해, 교육요소가 들어간 게임

 

intended to educate or train the player
a game designed for a primary purpose other than pure entertainment
 
Casual game - 간단한 규칙, 전략적인 것도 난이도가 낮다.

 

simple rules or play techniques and a very low degree of strategy.
no long-term time commitment or special skills to play, making them easy to learn and play as a pastime.
 
Sandbox game

 

video game with a gameplay element that gives the player a great degree of creativity to complete tasks towards a goal within the game, if such a goal exists.
Ex) Minecraft

 

 

 

Test ★ 중간고사 시험문제

게임플레이, 장르 줄을 그어서 연결하세요 이런 거 많이 내거든요 

장르, 슛 이런 거 정리해두시면 좋을 것 같아요.

 

Action (1st and 3rd person shooters)
Gameplay: run around and shoot things

 

 

 

 

Adventure
Gameplay: solve puzzles, fight enemies,
overcome physical obstacles

 

 

Stealth:   A Sub-Genre of Adventure
Gameplay: Remaining Hidden

 

 

 

Fighters
Gameplay: Punch & kick until opponent is defeated

대부분 1대1대전 게임으로 상대방이 넘어질 때까지 하는 게임

 

 

 

 

Driving
Gameplay: Drive as fast as you can;
stunt driving or run over people for bonus

 

 

 

RPG
Gameplay: Similar to adventure, less emphasis on action, more emphasis on statistical dice rolling to determine outcome

 

 

 

 

 

Space Simulations
Gameplay: Fly through space and shoot things

 

 

Real Time Strategy (RTS)
Gameplay: Build armies and battle

 

 

 

Empire Building
Gameplay: 4X games: Explore, Expand, Exploit, and Exterminate

 

 

 

 

 

Sports

 

 

 

 

[참조] 비디오게임 메뉴분석

Modern Video Game

The Elements of a Modern Video Game

1.Developer & publisher logo screens
2.Opening animation / cutscene to provide context
3.Game configuration screen
Select control layout
Built-in tutorial
Game type – single or multiplayer
Cheats
Extras
Credits
4.Level or Game prep screen and/or cutscene
Select attributes of your “character”- choose a person or a spaceship.
5.The Game level (save here)
6.The end-of-level cutscene
7.Save game here
8.Repeat from 4.
9.End of game cutscene.
10.Credits

 

 

 

Trends of Game Industry

미국 게임 시장 (ESA)
대한민국 게임 시장 (KOCCA)